Philips outsourced this game to Animation Magic, creators of the infamous trio of Zelda games, who set out to make what turns out to be another playable yet mediocre game. It seemed that Philips finally realized that pushing their game console as a multimedia only system was not working and late in its life cycle they started releasing real games for it that used a real controller and actually had some depth to the game play. I'd bet that most of you would never believe that the CD-i ever received a beat'em up game on the system but it managed to. I would like to do the same with the CDi when and if emulation progresses."Well, it's a beat'em up, that's almost a good thing, I guess." I never had these systems so I spend a good deal of time on 3DO. I know the systems may have not been the best but they are very interesting to look at through emulation. At any rate, a kick in the groin was preferable to dealing with a CD-i. Out of the 3 I preferred the Amiga CD32 (Had an original launch A1000 and later an A500 and eventually an A1200 - along with several iterations of the Atari ST including the Falcon 030). Had bought the unit specifically for Dragon's Lair - which required the hardware addon - no sale.ģDO was much much better, tons more software and usually games were in the $25 range, while the CD-i was more it the $35-40 range. I hadn't gotten this working until now, and have already deleted it. The terrible software was only matched by the terrible hardware. Even though both the CD-i and 3DO (and Amiga CD32) were all out about the same time, the CD-i was being pulled off the shelves within a couple of months. I had it when it was current, dad thought the software was total garbage, unloaded the unit onto a cousin I didn't really like and got a 3DO. I had forgotten just how terrible CD-i was.
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